Start with a place people know.
Plazarow Labs builds games about ordinary places that become meaningful through use. We sketch paths before skylines and pay attention to the benches, corners and short walks that make a district feel lived in.
People behind the places
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Mara Ellis
Creative direction
Mara looks for the small decisions that make one neighbourhood feel different from another.
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Theo Park
Systems design
Theo connects street layouts, daily destinations and pedestrian routes so their effects can be observed.
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Nora Vale
World art
Nora works with colour, rooflines and street-level detail so the district stays legible as it grows.