Plazarow Labs

City-building games about the streets we share.

Start with a place people know.

Plazarow Labs builds games about ordinary places that become meaningful through use. We sketch paths before skylines and pay attention to the benches, corners and short walks that make a district feel lived in.

People behind the places

  • Mara Ellis

    Creative direction

    Mara looks for the small decisions that make one neighbourhood feel different from another.

  • Theo Park

    Systems design

    Theo connects street layouts, daily destinations and pedestrian routes so their effects can be observed.

  • Nora Vale

    World art

    Nora works with colour, rooflines and street-level detail so the district stays legible as it grows.